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Old Dec 03, 2006, 03:09 AM // 03:09   #1
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Default N/D BiP'er?

Out of all the 3 main pve Nec builds, I've never been able to be a good BiP And it's simply cause the sac'ing is too much for me. I thought about using monk skills, like maybe double Heal areas with breeze, but that doesn't seem like enough when you're tryin to spam BiP. My hp is 441, and I'm definitely not dedicated enough to lower my hp or change my armor up just to run this build. Recently, I've been playing with N/D as an MM alot, cause Dervs seem to have lots of interesting skills that can heal for alot, covering the costs of sac spells really well . I thought of a build that completly allows me to spam BiP as a N/D, but there's a catch to it.......here's the build:

Blood magic: 12+3+1
Soul reaping: 10+2 (I always wear major soul reaping)
Earth Prayers: 8

Skills:

Blood is Power
Dwayna's Touch
Watchful Intervention
Faithful Intervention
Dark Bond
Mystic Regeneration (or Blood Renewal)
Res or Sunspear sig
Optional

The point of the build is to keep up 4 enchantments so that using Dwayna's touch will heal for a nice 144hp. The catch to the build is that I keep up 3 useless enchantments that don't do much at all but help fuel Dwayna's Touch. I chose those enchants because they last for an extremely long time and I rarely have to reapply them. As long as I keep those enchants up, I can spam BiP all I want since Dwayna's touch heals for so much and recharges in only 2 secs. I thought this build seemed inferior to a N/mo BiP'er since they have some slots open for other ways to heal the party for some added support. On another note, this build can heal other allies but at the cost of needing them in touch range.

What do you all think?

EDIT: I never noticed BiP turns into +6regen at 13 blood. I lowered Blood to 13. Mystic regeneration turns into +3regen at 8, and there's plenty of points to put into both Earth and Wind. Looks like I'll be needed 1 less enchantment to fuel Dwayna's Touch.

Last edited by Cathode_Reborn; Dec 03, 2006 at 03:22 AM // 03:22..
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Old Dec 03, 2006, 07:31 AM // 07:31   #2
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I've wondered if Blood necros would be better off going D/N and using Extend Enchantments.

I've thought about it more in the Orders case, however. And the numbers didn't quite seem to work out. Close, but not quite there.
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Old Dec 03, 2006, 07:48 AM // 07:48   #3
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"Lose all Enchantments. For 5...17 seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you."

It says cast upon you, I doubt a D/N using that would work.
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Old Dec 05, 2006, 09:50 PM // 21:50   #4
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Quote:
Watchful Intervention
Faithful Intervention
Why would you bring these 2 when there are better heals out there -.-
Mysticism = 0 -.-

Quote:
Dark Bond
Random pointless Enchantment...
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Old Dec 07, 2006, 07:27 AM // 07:27   #5
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Quote:
Originally Posted by AuraofMana
Why would you bring these 2 when there are better heals out there -.-
Mysticism = 0 -.-


Random pointless Enchantment...

I stated why they're there. Dwayna's touch heals more for each enchantment you have on you. They don't do much besides help heal you more using Dwayna's touch, but a N/mo BiP'er wouldn't be much better off since you'd have to use more than 1 heal anyways if you want to keep spamming it.

I've modified this build abit and saved it ingame as my BiP build:

Blood magic: 9 + 3 + 1
Soul reaping: 9 + 2
Wind Prayers: 12

Skills:

BiP
Dwayna's Touch
Faithful Intervention
Watchful Intervention
Dark Bond
Mystic Healing
Res
Optional

The 3 "useless" enchantments will get you the full 150hp heal from Dwayna's touch at 12 Wind prayers. Mystic healing is like an inferior Heal party, but only 5energy, and you can ask your monks to enchant you abit to make it more effective. I had Harrier's grasp in the build for abit too - was using it to cripple the warriors/dervs in DoA when they ran past the tank and started runnin after our casters, but was abit of a hassle since I was using Rajazan's fervor and had to swap to a ranged weapon. An enchanting spear would take care of that prob though. When I used this build in DoA, it worked perfectly fine. Just keep up the 3 enchants, BiP someone, and Dwayna's touch completely heals the sac. (had 441hp at the time).
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Old Dec 07, 2006, 01:54 PM // 13:54   #6
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Not sure what the real benefit from the D part is unless you run some Earth and bring stuff like Conviction and Mystic Regen combined with Blood Renewal and BiP. Your current set-up is devoid of reasoning.

This said Orders are much better run on a Dervish, because of the Pious Sig and Mysticism.
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Old Dec 08, 2006, 02:19 AM // 02:19   #7
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Hmm I went N/D on my MM and Orders nec for ToPK.

16 Death (sup rune + head)
12 SR (major)
8 Earth prayers

Bone FIend
Bone Horror
BoTM
Signet of LS
AotL
Mystic Regen
Faithful Intervention (just as another enchantment for +9 mystic)
Sunspear rebirth

Orders was
16 Blood
10 Soul
8 Earth
Rest in wind forget exact number

OotV
Order of Pain
Blood Rit
AtB
Mystic Regen
Dwayna's touch
Faithful Itervention
Sunspear rebirth


BiP would prolly be same attributes as orders except with OotV and BiP swapped around, and probably BR dumped for Signet of LS
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Old Dec 08, 2006, 06:23 AM // 06:23   #8
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Quote:
Originally Posted by Marverick
Hmm I went N/D on my MM and Orders nec for ToPK.

16 Death (sup rune + head)
12 SR (major)
8 Earth prayers

Bone FIend
Bone Horror
BoTM
Signet of LS
AotL
Mystic Regen
Faithful Intervention (just as another enchantment for +9 mystic)
Sunspear rebirth
That's pretty much the exact build I use when MM'ing most of the time. N/D has officially become my choice for MM'ing

You really should put in Infuse Condition rather than Faithful intervention. Lasts 60+secs at 16death so it'll fuel Mystic regen for a pretty long time and has the benefit of makin you immune to conditions.
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